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''Empire'' is a 4X wargame created in 1971 by Peter Langston, taking its name from a Reed College board game of the same name.〔(Langston on Empire vs Empire ), Peter Langston, 2011-1-15〕 In 1973, ''Empire'' resurfaced under the name ''Civilization'' on an HP2000 minicomputer at Evergreen State College.〔http://empireclassic.com/〕 The game was written in interpreted BASIC and utilized extensions to the operating system. When the host computer was retired, the source code to ''Civilization'' was lost. Subsequently, two other authors each independently wrote a new version of the game, both named ''Empire''. The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year. ==Peter S. Langston version== Peter Langston's 1971 version was developed while he was on staff at Harvard University using Bell Labs UNIX and the C programming language on a PDP 11/45. Derivatives of this program include: * ''Xerox Development Environment (XDE) Empire'' on Xerox computer workstations * ''BSD Empire'' * ''PSL Empire'' * * ''PC Empire'' by Gordon Storga for DOS * * ''Amiga Empire'' for the Commodore Amiga * ''Wolfpack Empire'' 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Empire Classic」の詳細全文を読む スポンサード リンク
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